Final Boss Sprites: Complete!
Finally!! I couldn't be more happy with these!
Y'know, there's a bit of an unspoken... rule? Understanding? Among experienced artists: if you're suddenly faced with a period of time where you can't seem to put your pencil to the page, or your pen to the tablet, and anything you do manage to draw you end up hating, maybe scrapping... it just means your on the verge of a breakthrough and your art is about to evolve! Or, you need to stop skipping therapy appointments and apologize to your therapist for abandoning them. Usually, it's the former, though. Definitely.
Hopefully?
So, don't give up and keep chipping away at that tiresome art block! You might find a masterpiece waiting inside!
These last two are only slightly different from each other because they're (technically) frames for an unique animation! I imagined the former sprite would shake for a second or two, depending on how long it takes the player to read dialogue, and then switch to the latter sprite while doing a little bounce, to which your brain would fill in the blanks and "see" that the CEO pulls out a contract! Kind of like how Stardew Valley handles some of its animations.
With that all done and dusted, Spring break is here and boy, do I need it. I'm going to spend most of my time grinding event points in Limbus Company, but I will also be working on the last enemy's sprites here-and-there. Only one more to go!
Until Nao-xt time!




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