Level Border & Ground Collider Frustrations

 Today in class, I attempted to fix an issue I've been having with the level borders in Tiger Express, where the player is able to jump up them. Because the code is seeing them as being tagged as "Ground" even though they're tagged as "Border'. Except, through testing, I've found that the code actually sees everything (besides ladders which are a trigger) as a ground collider.

Looked through several Unity discussions and Stack Overflow threads, and haven't found the solution yet. Better luck next time, I suppose.




(Using Unity 2022.3.34f1)

Speaking of luck, it's time to draw goblos for Gilded Towers!

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